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The Lord of the Rings: Conquest

4 replies [Last post]
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Joined: 08/14/2010

I first read The Hobbit and The Lord of the Rings at age 8. I haven't stopped reading since. They are the most important works of literature to me. Peter Jackson's movies are simply amazing. There are differences but that's a given with any film adaptation. Mostly he brought to life everything in the world of Middle Earth just as I have been imagining them since I was a boy. I just wanted to get that out of the way so as to put my feelings on this game into perspective.

I had my sons over the weekend and as soon as I picked them up they started telling me they wanted to play a Lord of the Rings game. Actually first it was Jaws Unleashed which after an hour we all remembered why I traded the game in so back to Gamestop we went. They had Conquest for PS3 for $12 and I hadn't played the game before so I figured we'd give that one a shot. I was very pleasantly surprised at how much I enjoyed it.

Conquest is a third person action game. It takes you from one battle set-piece from the movies to the next telling the story through cut-scenes from actual movie clips. You start as the good side making your way from the depths of Moria to the walls of the great city of Gondor, Minas Tirith and every other major landmark from the books and movies. Though the graphics are decidedly sub-par for a current generation game they did a good enough job of recreating Middle Earth so that I enjoyed the scenery despite being the graphics whore that I am.

The gameplay is repetative and amounts to nothing more than a licensed version of Gauntlet with the same four classes to choose from through the entire game of archer, warrior, mage and scout. Occasionally you will get the option of being a hero and can play as Gimli, Legolas, Aragorn, Gandalf and similar characters for the evil side. Once you die as a hero though it's back to the generic characters. Boromir is conspicuously absent in this game however.

Playing as the evil side is the most enjoyable part of the game as you are tasked with killing all the major characters on the good side. They even managed to take scenes from the movies and tell a completely different tale of Sauron becoming victorious. It was very believable. A couple of the highlights for me was playing as the Balrog and of course the final level of the game where you have to destroy The Shire and kill Hobbits including Hobbit women.

If they had polished the gameplay more Conquest could have been one of the best Lord of the Rings games available. As it is though I really enjoyed playing it for the 8 or so hours it took to beat it. I will not be returning it as it has some fun multilayer and games that I can play split screen co-op with my sons are rare. Up to 4 people can play the game together on the same console at once.

So close.

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Tristan Sinns's picture
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Joined: 11/26/2008

Me and a buddy played the MMORPG version of Lord of the Rings for a couple months when it first came out. It didn't start out bad for the first few levels, but sucked rapidly after that. It became one of those online games where you *had* to group up with other people to progress in levels, and I hate that sort of MMO style.

The most fun we had was abusing the auction house. We found a trick where we could post things for silver and copper (i.e., 1s, 45c) and then seed in an item for gold and silver (i.e., 1g, 45c), and then people buying the crap in bulk would accidentally buy something for BIG money.

I remember my buddy once got a three page long message in LOTR from a guy flaming and ranting in rage over this auction strategy. My friend kept that email like a badge of honor.

We were bastards. We made huge (for the time) amounts of gold doing that trick for about two months, and then canceled our accounts.

...

...

I can't wait for Cataclysm. Laughing out loud

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Joined: 08/14/2010

I've never bothered finding out about that game because I just assumed it was going to suck as much as the Star Trek MMO. Guess I was right eh? How did they deal the locations and characters? Are there hundreds of Aragorn's running around?

__________________

This is not a dream... not a dream. We are using your brain's electrical system as a receiver. We are unable to transmit through conscious neural interference. You are receiving this broadcast as a dream. We are transmitting from the year one, nine, nine, nine. You are receiving this broadcast in order to alter the events you are seeing. Our technology has not developed a transmitter strong enough to reach your conscious state of awareness, but this is not a dream. You are seeing what is actually occurring for the purpose of causality violation.

Tristan Sinns's picture
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Joined: 11/26/2008

It wasn't a bad looking game. The character classes were pretty much cookie cutter MMO styles (e.g., 'tank', 'healer', 'DPS') with some hybrid types. There was one hybrid class that was sort of Gandalf-ish. I played that class. It was far from Gandalf powerful and was actually sort of gimped.

I remember this class had pets. You could eventually summon animals to be your allies. But, the pathing and AI for the pets was often retarded. I had a bear for awhile, and every now and then it'd just turn, run in the opposite direction from me, and flee into the horizon. Sometimes this would happen in the middle of battle. The bear would just be like "fuck this, I'm out of here!", and run towards no where in particular and disappear.

This wasn't a 'feature'. It was an outright lame bug.

They did have some of the 'named' characters from LOTR, and they were NPC quest givers. There was a quest line given by Aragorn that I dimly recall.

The game wasn't *horrible*, but it lacked lasting appeal and people dropped out in droves after a couple months. I think it's just crawling along right now.

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Joined: 08/14/2010

That's hysterical about the Bear and your scam was ammusing too. I bet there were some poeple on there who took the game very seriously.

__________________

This is not a dream... not a dream. We are using your brain's electrical system as a receiver. We are unable to transmit through conscious neural interference. You are receiving this broadcast as a dream. We are transmitting from the year one, nine, nine, nine. You are receiving this broadcast in order to alter the events you are seeing. Our technology has not developed a transmitter strong enough to reach your conscious state of awareness, but this is not a dream. You are seeing what is actually occurring for the purpose of causality violation.

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